Battlefield:Bad Company 2

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  1. #311
    Nexthardware Staff L'avatar di brugola.x
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    Originariamente inviato da Cazzeggiatore

    ps: sti ghezzi... nn pensavo si dovessero pagare i server privati @_@.... che cavolo... così nn mi va :...vabè... vedremo...
    e solo quelli riconosciuti ufficialmente da DICE

  2. #312
    Mutander L'avatar di CALMA INSOLITA
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    Gerry cosa significano le dogtags d'oro?

  3. #313
    Nexthardware Staff L'avatar di brugola.x
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    Originariamente inviato da CALMA INSOLITA
    Gerry cosa significano le dogtags d'oro?
    è di un colonnello III
    se non sbaglio dal livello 40 in sù li calcola d'oro (mentre dal livello 30 al 40 argento..)
    nuove mappe.. Bad Company 2 maps - Battlefield Wiki - Bad Company 2, Weapons, Levels, Maps, Characters and more!

    Originariamente inviato da Cazzeggiatore
    nel multi via LAN ci si può inserire anche BOT come avversari? oltre ovviamente ai componenti del lan party?

    ah e per la LAN devo passare attraverso steam?... cioè vi spiego... a casa di un amico ho provato a controllare se vi fosse una funzione per giocare in LAN in multi con BOT... ma nn ho trovato nulla di simile... sotto che voce devo andare? O_o

    grazie per il supporto


    ps: sti ghezzi... nn pensavo si dovessero pagare i server privati @_@.... che cavolo... così nn mi va :...vabè... vedremo...
    se vuoi vedere cosa puoi fare o meno ho trovato i manuali dei server fatti per gli admin.. http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip
    Ultima modifica di brugola.x : 13-06-2010 a 14:16

  4. #314
    mebibyte L'avatar di Cazzeggiatore
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    Originariamente inviato da brugola.x
    se vuoi vedere cosa puoi fare o meno ho trovato i manuali dei server fatti per gli admin.. http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip
    magnifico! grazie mille! intanto che ho il pc sotto sopra vedi di tirar fuori qualche info...

    ciao
    Ale!

  5. #315
    Nexthardware Staff L'avatar di brugola.x
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    sarà la volta buona??

    Originariamente inviato da Bazajaytee
    Edit: As you noticed this patch didn't release on time and we are currently fixing some crashes on some maps which has been found by QA. Once we have a new release date I'll update this post and probably make more posts about the new release date.

    We will perform another synchronized client/server update.

    The client update will be roughly 500MB in size.


    Changelog:

    Server - Some potential sources for lag/rubberbanding have been eliminated
    Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
    Server - Log file for server admins: all remote admin interface commands/events are logged
    Server - Log file for server admins: major server events + all chat messages are logged
    Server - Idle kick is controllable
    Server - Profanity filter can be disabled
    Server - Teamkill-kick system is controllable
    Server - Ticket counts and bleed rate are controllable per-level
    Server - Infantry only mode available per-level
    Server - Initial spawn delay and respawn delay are adjustable
    Server - Server description can be up to 400 characters, and use "|" for line breaks
    Server - Banlist can contain up to 10.000 entries
    Server - reduced latency in packet handling

    Admin Interface - fixed the player.onKill spam that occasionally happened
    Admin Interface - ensured that player.onJoin events always report the player name
    Admin Interface - events triggered when people spawn
    Admin Interface - much more info on kills
    Admin Interface - detailed stats are reported at end-of-round

    Gameplay - Various minor level bugfixes
    Gameplay - Helicopter handling has been tweaked
    Gameplay - Weapon tweaks have been implemented based on PC public feedback
    Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
    Gameplay - Fixed technical hang when a crate was armed outside of the combat area
    Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
    Gameplay - Countermeasures can be fired when driving a helicopter
    Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
    Gameplay - Advanced Spotting scope works better
    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
    Gameplay - Hit box for moving targets expands based on the speed of the targets movement
    Gameplay - G36 now has crosshair when in Hardcore mode

    Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
    Server Browser – Added support for retrieving update progress
    Server Browser - Now refreshes information
    Server Browser - Join queue system when attempting to join a full server
    Server Browser - All settings are automatically saved between sessions
    Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

    Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
    Client - Fixed some crashes
    Client - Toggle/hold crouch is user controllable
    Client - Toggle/hold zoom is user controllable
    Client - Vsync bugfixed for DX10/DX11
    Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
    Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
    Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
    Client - Improved Play Now functionality
    Client - Removed K/D ratio and Skill Level filters in the leaderboards
    Client - Any points you get while being dead will be added to your score
    Client - Reduced negative mouse acceleration
    Client - Increased health on the Cobra to match other vehicles
    Client - More informative disconnection/kick reasons
    Client - Support for SPECACT kits in all game modes
    Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles


    Manual, for server administrators: http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip
    NOTA le novità rispetto alla prima versione sono

    Balance :

    Slightly increased the damage of the UZI at long range.
    The AKs74u now has more felt recoil when aiming.
    The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
    The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
    Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
    Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
    Fixed a bug where the SVU would do too little damage at long range.
    Fixed a bug where M95 rounds would not kill armored targets with headshots.

    anche questo lo trovo buono...

    Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
    Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
    Gameplay - Hit box for moving targets expands based on the speed of the targets movement
    Client - Toggle/hold crouch is user controllable
    Client - Toggle/hold zoom is user controllable

    NOTE

    So, you have make it easier for wookies in HC mode to kill you with one shot?

    Originariamente inviato da Bazajaytee
    Actually the new weapon tweaks similar to what consoles have which in turn was based on PC tweaks means its harder for a sniper to one shot players in HC mode when a target is at a greater range. So no more sniping across the length of the map for 1 shot kills.

  6. #316
    Nexthardware Staff L'avatar di brugola.x
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  7. #317
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    update client Steam


  8. #318
    Mutander L'avatar di CALMA INSOLITA
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    La patch ufficiale dovrebbe uscire domani,forse assieme ai nuovi kit SPECACT.

  9. #319
    Nexthardware Staff L'avatar di brugola.x
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    Originariamente inviato da CALMA INSOLITA
    La patch ufficiale dovrebbe uscire domani,forse assieme ai nuovi kit SPECACT.
    in teoria esce il 23

    Originariamente inviato da Bazajaytee
    So early signs are we fixed the problem by rolling back a change involving SPECACT kits.

    As long as this continues we are aiming to release on Wednesday (23rd) of next week. However this is dependant on how fast we can gain approval the patch is compliant with Steam. If that approval does not come quick enough the release will slip to the Monday (28th) of the week after (as it is a red day in Sweden on Friday next week and we don't release patches at the end of working weeks).

    This does mean that SPECACT kits will not be available after patching as we had hoped but all other fixes remain as does the ability to play the new modes like Map Pack #3.

  10. #320
    Mutander L'avatar di CALMA INSOLITA
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    Predefinito Onslaught

    Nuova modalità in arrivo:Onslaught.

    Ecco il trailer:
    YouTube - Battlefield: Bad Company 2 Onslaught Mode Launch Trailer

    Le mappe disponibili saranno: Valparaiso, Atacama Desert, Isla Inocentes e Nelson Bay.
    Co-op contro nemici AI,il tutto è focalizzato nella gestione di squadre bilanciate con ruoli assegnati che devono raggiungere degli obbiettivi.
    Ci saranno nuovi veicoli e soprattutto clima e ore variabili,quindi si giocherà anche di notte o al crepuscolo.

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