screen...
x bfv
x bf2
bastano?
praticamente incrementano i mezzi e basta???
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My HPE MicroServer: Configurazione e Setup
mezzi ed armi, + nuove mappe, texture,...Originariamente inviato da Matty90
poi...
General Features
-Armor – In armor combat, the front of the tank provides the strongest armor, while the rear provides the least
amount. Also be aware of the sloped angles on the armor. Some shots will get deflected if they hit a bad angle. Keep
this in mind when taking on the enemy and covering a friend while in a tank column. The team that uses tactics and
takes advantage of his strengths and his opponents weaknesses will be the victor in PoE armor combat.
-Tank Rounds - Tanks generally have two types of rounds: Sabot and HEAP. Sabot is effective against armor targets
such as main battle tanks and other armored vehicles. HEAP is effective against soft targets such as jeeps, helicopters,
and clearing out a room full of infantry. Choose your round wisely. To switch you can use your up and down arrows on
your keyboard or use the mouse wheel scroll.
-Counter Measures Ground - In PoE we have provided true smoke counter measures. When in a ground vehicle
that has counter measures and you hear a lock on warning that means something big and bad is aiming at you such as
a HOT3 AT missile from a Tiger. The timing of hitting X (Your counters) could save your life... or at least prolong it in
game. This feature will at least give you a chance to fight back and hopefully force the aggressor into a bad situation
where a teammate can put pressure on him or allow you to escape or fire back.
-Counter Measures Air - Just like BF2, PoE2 has counter measures for the planes. Once you hear the solid lock
tone sound then you know somebody has you locked. The timing of triggering your countermeasures is vital to your
survival in the air.
-PGM - The PGM (Player-Guided Missile) works much like the TV guided missile in BF2. When in the HUD, place your
cross hair on the target. Once you are ready to fire, left click to mark the target and then left click again to attack the
target. During flight you can continue to click points for further navigation of the missile. Aim for the rear for maximum
damage.
-Passive Radar – Passive Radar allows a vehicle to watch a vehicle without locking onto them. When in this mode
you can watch the target without alerting them and then switch to your weapon once you are ready to attempt a lock.
-Squad Hopping – In PoE2 squad hopping is discouraged. While we understand that sometimes you need to find a
new squad, generally we feel that this should not happen often. To combat this abuse we have added a 20 second
spawn time penalty after you switch squads more than 3 times. After a couple deaths, the penalty goes away. (This is
a server side option for servers who want it only)
-Dome of Doom – Each main base that is un-captureable has a radius around it that will kill players from the other
team in anything but a plane. So helicopters, tanks, jeeps, and infantry need to stay out of that radius or be punished
via loss of health at a rapid pace. (This is a server side option)
-Flag Capping – All players on the ground or in a ground vehicle will count towards the flag cap time. You can not
capture flags while inside any helicopter, you have to exit the helicopter to do so.
-Commander – In PoE2 commander is set up to direct squads in the battlefield and drop supply crates on the
battlefield. However going as commander, you get points the same as the rest of your team.
Game Modes
- Conquest –
- Nuke – Nuke mode is a form of objective mode, which pits Germany trying to take down Ukraine’s nuclear
missiles. The mode is based on a time (Set by server admins) and Germany must rush against the clock to take out
the missile before its too late.
- FrontLine – Frontline mode is exactly as it sounds… fights are at the front line. Players must capture flags in order
to advance. Once a flag is taken that becomes the teams only flag that they can spawn at or that spawns equipment.
Win the round by pushing farther into the enemy territory which will cause them to bleed. “We recommend this mode
be played with 32 players MAX.”
e ancora...
Game modes:
Conquest
Frontline
Nuke Objective
Main Features:
Player controlled artillery
Multiple weapon rounds on tanks
Counter measure on tanks
Anti main base camping system (Dome of Doom)
Pickup kits
Strategic commander mode (no artillery or scans)
Levels:
Battle of Sambir
Carpathian Mountains
Dnipro Sunrise
Dnister River Valley
Fallen
First Snow
Guardian
Highway to Hell
Lutsk
Orel
Rivne
Rolling Thunder
Zhytomyr
Vehicles:
German:
EF2000 Eurofighter
Tornado
Eurotiger ARH
NH-90
Boxer GTK
Marder 1a5
PZH-2000
Dingo II
Wolf
Leopard 2a6
Gepard
Ukraine
Mig-25
Su-24
Su-25
Mi-24p Hind
Bmp-2
Mtlb
Mtlb w/SA-13
M-1974
Dozer
T-84 Oplot
T-55
Shilka
Zu-23 (stationary AA)
Hand weapons:
German:
German Binoculars
Dm-61 Hand grenade
German smoke grenade
G36 w/AG36
KM2000 knife
MG3
MG36
P8 pistol
G36C
G36K
MSG-90
Bunkerfaust
Fliegerfaust2 (Stinger)
Panzerfaust3
Panzerfaust3t
G-82
M1014
Mp-7
Mp-7 scoped
Mp-7 silenced
Ukraine:
Ukrainian Binoculars
Expeditionary Knife
Rdg-2 Hand grenade
Rgd-5 Smoke grenade
Fort-12 pistol
Pb69p silenced pistol
Aks-74u
PP-2000
Vepr w/GP-25
RPG-7 Frag
RPG-7 Heat
RPG-7 Tandem
Sa-7
Toz-194
As Val
Ntw-20
PointofExistence
version 1.1.5
9-28-2006
------------------
**Vehicles**
*****************
** Artillery **
*****************
_Commander no longer able to use player controlled artillery
(wont be able to turn the turret or fire the gun)
_gerartil_pzh2000
.fixed high firerate glitch (added delay to use on firearms)
.decreased speed slightly
.decreased hp by 200
_ukrartil_m1974
.fixed high firerate glitch (added delay to use on firearms)
.decreased speed slightly
.decreased hp by 200
***********
** IFV **
***********
_gerapc_marder1a5
.added new AT-missile system to Milan (Wire Guided)
_ukrapc_bmp2
.added new AT-missile system to Kornet (Wire Guided)
***********
** APC **
***********
_gerjeep_dingo
.added 3p front chase cam
.tweaked cams position
.adjusted MG turret speed
_ukrjeep_dozer
.added 3p front chase cam
.tweaked cams position
.fixed spelling in localization files (Dozor-B)
.adjusted MG turret speed
_ukraav_mtlb
.adjusted MG turret speed
_gerapc_boxergtk
.adjusted MG turret speed
****************
** Anti-Air **
****************
_geraa_Gepard
.centered crosshair
.lowered splash damage to inf
.lowered splash damage radius
.fixed A2A missiles (bouncing off glitch)
_ukraav_shilka
.fixed lod1 tracks
.lowered splash damage to inf
.lowered splash damage radius
_ukraav_mtlb_sa13_v2
.added sa13_missile to launcher
.adjusted MG turret speed
.fixed A2A missiles (bouncing off glitch)
*************
** Jeeps **
*************
_gerjeep_wolf
.added vehiclehud to mg pco
.removed 3p cam views on mg pco
.repositioned exit points
.adjusted camera positions
.added 3p front chase cam
.optimized LOD's
.fixed missing floor
.fixed texture on wreck
.tweaked physics
.improved collision physics
_gerjeep_wolfsoft
.fixed collision on wreck
.fixed texture on wreck
.repositioned exit points
.adjusted camera positions
.added 3p front chase cam
.optimized LOD's
.fixed missing floor
.improved collision physics
.tweaked driving physics
_ukrjeep_uaz
.repositioned exit points
.adjusted camera positions
.added 3p front chase cam
.optimized LOD's
.improved collision physics
***********
** MBT **
***********
_gertnk_leopard
.fixed Damage system (hit with no damage)
.fixed MuzzleFlash Efx location
.fixed Ground efx location
.centered crosshair
.adjusted MG turret speed
_ukrtnk_oplot
.fixed Damage system (hit with no damage)
.fixed MuzzleFlash Efx location
.fixed Ground efx location
.centered crosshair
.adjusted MG turret speed
_ukrtnk_T55
.fixed Damage system (hit with no damage)
.fixed MuzzleFlash Efx location
.fixed Ground efx location
.centered crosshair
***************
** Aircraft **
***************
_All Air Assets
.Decrease flare reload times
.Given the ability to fire one or all (tap for single flare release or press and hold to release all)
_gerair_tornado
.fixed A2A missiles (bouncing off glitch)
.equipped Iris_t missiles (Short range missile)
.Improved flight physics
.removed fly-by camera
.added freelook to pilot camera
.adjusted Co-pilot AGM lock physics (slightly slower time to lock)
_gerair_Ef2000
.fixed A2A missiles (bouncing off glitch)
.equipped AMRRAM missiles (Long range missile)
.inverted pitch on freelook camera
*****************
** Helicopters **
*****************
_ukrhe_mi24p
.fixed AGM missile (spam glitch)
.Imporved flight physics (speed/agility increase)
.adjusted entry points
.added freelook to pilot camera
.fixed co-pilot A2A missiles (bouncing off glitch)
.added 1 mag to AA missiles
_gerhe_eurotigerARH
.fixed AGM missile (spam glitch)
.tweaked co-pilot camera pivot to stop clipping into model on rotation
.added 1 mag to AA missiles
_gerhe_nh90
.Imporved flight physics (speed/agility increase)
.inverted pitch on pilot camera
_ukrhe_m17
.Imporved flight physics (speed/agility increase)
_civstr
.fixed dedicated server CTD problem
***********************
** Strategic Objects **
***********************
_ukrartil_msta
.added into mod/Smoke Barrage (commander Asset)
_gerartil_fh70
.added into mod/Smoke Barrage (commander Asset)
**********
** Misc **
**********
************************
** Armament**
************************
_added amrram_missile
_added iris_t_misssie
_agm_hot3
.added new model
_milan_missile
.added correct model
.added Wire guidence version
************************
** Stationary Weapons**
************************
_remote_kord
.changed muzzleflash effect (this one shows up on all settings ingame)
.added AI
_mg3_coax
.added AI
_remote_mg3
.added AI
_aa_zu23
.changed spotted message from soldier to AA
*****************
** Handweapons **
*****************
_all Suppressed Weapons
.removed muzzleflash
_gerRoc_fliegerfaust2
.fixed projectile not tracking properly
.tweaked the tracking distance and angle
_ukrRoc_sa7
.fixed projectile not tracking properly
.tweaked the tracking distance and angle
_all RPG's
.centered projectile to prevent people from killing themself when close to wall
.increased velocity
.decreased time to live on projectile
_panzerfaust3(t) & bunkerfaust
.centered projectile to prevent people from killing themself when close to wall
.increased velocity
.decreased time to live on projectile
_usaSht_m1014
.changed aim to red dot
_gerGrl_ag36
.mag count changed to 4
_ukrGrl_gp25
.mag count changed to 4
_reduced velocity of c4 projectile to limit throwing distance
_removed 1st zoom mode from German and Ukrainian binocs
_all smokegrenades
.added new smoke efx
_ukrRif_vepr
.added new red dot
_gerrif_g36c
.added new red dot
_usaSht_m1014
.changed aim to red dot
_gerKni_km2000
.increased velocity due to time to live on projectile
_rusKni_expKnife
.increased velocity due to time to live on projectile
_G82
.cleaned crosshair texture now 1 pixel
_G36
.cleaned crosshair texture now 1 pixel
*****************
**Kits**
*****************
_spwn_ger_sniper
.added binoculars and taccom
_spwn_ukr_sniper
.added binoculars and taccom
*****************
**Statics**
*****************
_fixed col2 (player physics) on winhse2
_fixed shader used on sandbags (was causing some gfx cards to render incorrectly)
*****************
**Sounds**
*****************
_changed missle sound on SA13 MTLB back
_removed beep sound from standart radio traffic (still present in nuke messages to underline importance)
_changed a few die-sounds
_added deploy sound to AKS74U
_Tiger helicopter:
.added custom critical damage snd to Copilot (matchs Pilot now)
.added custom launch snd to Tiger's AA missles
.removed "eurotigerarh_Rotor_RotationRpm" (redundant entry)
_Mi24 Hind:
.added custom launch snd to gunners AA and ATG missles
_PZH2000
.added sound to projectile
_M1974
.added sound to projectile
*****************
**Menu**
*****************
.added smoke arty asset to com rose for commander, squad leader and squad members
*****************
**GameModes**
*****************
_Frontline
.made it so that if a team loses their main base the ticket bleed is set to 2 per second for losing team
*****************
**Levels**
*****************
*****************
**Misc**
*****************
_Commander
.spotting only available in 3x zoom mode
.added smoke arty asset
_added new spotted sound and message when players spot artillery
x concludere... xche' non vai sul sito che ci trovi pure il manuale.
ciao :-).
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