Point of Existence - BF Vietnam & BF2

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  1. #1
    Ghost Fighter L'avatar di frenc
    Registrato
    Jan 2001
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    configurazione

    Predefinito

    screen...
    x bfv




    x bf2














    bastano?

  2. #2
    Moderatore L'avatar di Matty90
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    May 2006
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    Zola Predosa (BO)
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    Predefinito

    praticamente incrementano i mezzi e basta???


    WS HOME (in pensione): i7 7700k @ 5.2Ghz cooled by Custom Loop - Asus Maximus IX Apex - Asus Strix 980Ti - 16Gb Gskill TridentZ F4-3866C18 - Antec HCP 1000W Platinum - 3 x WD 500Gb (Dati) - Samsung Evo 840 (SO) - Win10 Pro x64
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    My HPE MicroServer:
    Configurazione e Setup

  3. #3
    Ghost Fighter L'avatar di frenc
    Registrato
    Jan 2001
    Messaggi
    24,668
    configurazione

    Predefinito

    Originariamente inviato da Matty90
    praticamente incrementano i mezzi e basta???
    mezzi ed armi, + nuove mappe, texture,...

    poi...

    General Features

    -Armor – In armor combat, the front of the tank provides the strongest armor, while the rear provides the least
    amount. Also be aware of the sloped angles on the armor. Some shots will get deflected if they hit a bad angle. Keep
    this in mind when taking on the enemy and covering a friend while in a tank column. The team that uses tactics and
    takes advantage of his strengths and his opponents weaknesses will be the victor in PoE armor combat.

    -Tank Rounds - Tanks generally have two types of rounds: Sabot and HEAP. Sabot is effective against armor targets
    such as main battle tanks and other armored vehicles. HEAP is effective against soft targets such as jeeps, helicopters,
    and clearing out a room full of infantry. Choose your round wisely. To switch you can use your up and down arrows on
    your keyboard or use the mouse wheel scroll.

    -Counter Measures Ground - In PoE we have provided true smoke counter measures. When in a ground vehicle
    that has counter measures and you hear a lock on warning that means something big and bad is aiming at you such as
    a HOT3 AT missile from a Tiger. The timing of hitting X (Your counters) could save your life... or at least prolong it in
    game. This feature will at least give you a chance to fight back and hopefully force the aggressor into a bad situation
    where a teammate can put pressure on him or allow you to escape or fire back.

    -Counter Measures Air - Just like BF2, PoE2 has counter measures for the planes. Once you hear the solid lock
    tone sound then you know somebody has you locked. The timing of triggering your countermeasures is vital to your
    survival in the air.

    -PGM - The PGM (Player-Guided Missile) works much like the TV guided missile in BF2. When in the HUD, place your
    cross hair on the target. Once you are ready to fire, left click to mark the target and then left click again to attack the
    target. During flight you can continue to click points for further navigation of the missile. Aim for the rear for maximum
    damage.

    -Passive Radar – Passive Radar allows a vehicle to watch a vehicle without locking onto them. When in this mode
    you can watch the target without alerting them and then switch to your weapon once you are ready to attempt a lock.

    -Squad Hopping – In PoE2 squad hopping is discouraged. While we understand that sometimes you need to find a
    new squad, generally we feel that this should not happen often. To combat this abuse we have added a 20 second
    spawn time penalty after you switch squads more than 3 times. After a couple deaths, the penalty goes away. (This is
    a server side option for servers who want it only)

    -Dome of Doom – Each main base that is un-captureable has a radius around it that will kill players from the other
    team in anything but a plane. So helicopters, tanks, jeeps, and infantry need to stay out of that radius or be punished
    via loss of health at a rapid pace. (This is a server side option)

    -Flag Capping – All players on the ground or in a ground vehicle will count towards the flag cap time. You can not
    capture flags while inside any helicopter, you have to exit the helicopter to do so.

    -Commander – In PoE2 commander is set up to direct squads in the battlefield and drop supply crates on the
    battlefield. However going as commander, you get points the same as the rest of your team.
    Game Modes

    - Conquest –

    - Nuke – Nuke mode is a form of objective mode, which pits Germany trying to take down Ukraine’s nuclear
    missiles. The mode is based on a time (Set by server admins) and Germany must rush against the clock to take out
    the missile before its too late.

    - FrontLine – Frontline mode is exactly as it sounds… fights are at the front line. Players must capture flags in order
    to advance. Once a flag is taken that becomes the teams only flag that they can spawn at or that spawns equipment.
    Win the round by pushing farther into the enemy territory which will cause them to bleed. “We recommend this mode
    be played with 32 players MAX.”


    e ancora...

    Game modes:
    Conquest
    Frontline
    Nuke Objective

    Main Features:
    Player controlled artillery
    Multiple weapon rounds on tanks
    Counter measure on tanks
    Anti main base camping system (Dome of Doom)
    Pickup kits
    Strategic commander mode (no artillery or scans)

    Levels:
    Battle of Sambir
    Carpathian Mountains
    Dnipro Sunrise
    Dnister River Valley
    Fallen
    First Snow
    Guardian
    Highway to Hell
    Lutsk
    Orel
    Rivne
    Rolling Thunder
    Zhytomyr

    Vehicles:

    German:
    EF2000 Eurofighter
    Tornado
    Eurotiger ARH
    NH-90
    Boxer GTK
    Marder 1a5
    PZH-2000
    Dingo II
    Wolf
    Leopard 2a6
    Gepard

    Ukraine
    Mig-25
    Su-24
    Su-25
    Mi-24p Hind
    Bmp-2
    Mtlb
    Mtlb w/SA-13
    M-1974
    Dozer
    T-84 Oplot
    T-55
    Shilka
    Zu-23 (stationary AA)

    Hand weapons:

    German:
    German Binoculars
    Dm-61 Hand grenade
    German smoke grenade
    G36 w/AG36
    KM2000 knife
    MG3
    MG36
    P8 pistol
    G36C
    G36K
    MSG-90
    Bunkerfaust
    Fliegerfaust2 (Stinger)
    Panzerfaust3
    Panzerfaust3t
    G-82
    M1014
    Mp-7
    Mp-7 scoped
    Mp-7 silenced

    Ukraine:
    Ukrainian Binoculars
    Expeditionary Knife
    Rdg-2 Hand grenade
    Rgd-5 Smoke grenade
    Fort-12 pistol
    Pb69p silenced pistol
    Aks-74u
    PP-2000
    Vepr w/GP-25
    RPG-7 Frag
    RPG-7 Heat
    RPG-7 Tandem
    Sa-7
    Toz-194
    As Val
    Ntw-20


    PointofExistence
    version 1.1.5
    9-28-2006
    ------------------

    **Vehicles**

    *****************
    ** Artillery **
    *****************

    _Commander no longer able to use player controlled artillery
    (wont be able to turn the turret or fire the gun)

    _gerartil_pzh2000
    .fixed high firerate glitch (added delay to use on firearms)
    .decreased speed slightly
    .decreased hp by 200

    _ukrartil_m1974
    .fixed high firerate glitch (added delay to use on firearms)
    .decreased speed slightly
    .decreased hp by 200

    ***********
    ** IFV **
    ***********

    _gerapc_marder1a5
    .added new AT-missile system to Milan (Wire Guided)

    _ukrapc_bmp2
    .added new AT-missile system to Kornet (Wire Guided)

    ***********
    ** APC **
    ***********

    _gerjeep_dingo
    .added 3p front chase cam
    .tweaked cams position
    .adjusted MG turret speed

    _ukrjeep_dozer
    .added 3p front chase cam
    .tweaked cams position
    .fixed spelling in localization files (Dozor-B)
    .adjusted MG turret speed

    _ukraav_mtlb
    .adjusted MG turret speed

    _gerapc_boxergtk
    .adjusted MG turret speed

    ****************
    ** Anti-Air **
    ****************

    _geraa_Gepard
    .centered crosshair
    .lowered splash damage to inf
    .lowered splash damage radius
    .fixed A2A missiles (bouncing off glitch)

    _ukraav_shilka
    .fixed lod1 tracks
    .lowered splash damage to inf
    .lowered splash damage radius

    _ukraav_mtlb_sa13_v2
    .added sa13_missile to launcher
    .adjusted MG turret speed
    .fixed A2A missiles (bouncing off glitch)

    *************
    ** Jeeps **
    *************

    _gerjeep_wolf
    .added vehiclehud to mg pco
    .removed 3p cam views on mg pco
    .repositioned exit points
    .adjusted camera positions
    .added 3p front chase cam
    .optimized LOD's
    .fixed missing floor
    .fixed texture on wreck
    .tweaked physics
    .improved collision physics

    _gerjeep_wolfsoft
    .fixed collision on wreck
    .fixed texture on wreck
    .repositioned exit points
    .adjusted camera positions
    .added 3p front chase cam
    .optimized LOD's
    .fixed missing floor
    .improved collision physics
    .tweaked driving physics

    _ukrjeep_uaz
    .repositioned exit points
    .adjusted camera positions
    .added 3p front chase cam
    .optimized LOD's
    .improved collision physics

    ***********
    ** MBT **
    ***********

    _gertnk_leopard
    .fixed Damage system (hit with no damage)
    .fixed MuzzleFlash Efx location
    .fixed Ground efx location
    .centered crosshair
    .adjusted MG turret speed

    _ukrtnk_oplot
    .fixed Damage system (hit with no damage)
    .fixed MuzzleFlash Efx location
    .fixed Ground efx location
    .centered crosshair
    .adjusted MG turret speed

    _ukrtnk_T55
    .fixed Damage system (hit with no damage)
    .fixed MuzzleFlash Efx location
    .fixed Ground efx location
    .centered crosshair

    ***************
    ** Aircraft **
    ***************

    _All Air Assets
    .Decrease flare reload times
    .Given the ability to fire one or all (tap for single flare release or press and hold to release all)

    _gerair_tornado
    .fixed A2A missiles (bouncing off glitch)
    .equipped Iris_t missiles (Short range missile)
    .Improved flight physics
    .removed fly-by camera
    .added freelook to pilot camera
    .adjusted Co-pilot AGM lock physics (slightly slower time to lock)

    _gerair_Ef2000
    .fixed A2A missiles (bouncing off glitch)
    .equipped AMRRAM missiles (Long range missile)
    .inverted pitch on freelook camera

    *****************
    ** Helicopters **
    *****************

    _ukrhe_mi24p
    .fixed AGM missile (spam glitch)
    .Imporved flight physics (speed/agility increase)
    .adjusted entry points
    .added freelook to pilot camera
    .fixed co-pilot A2A missiles (bouncing off glitch)
    .added 1 mag to AA missiles

    _gerhe_eurotigerARH
    .fixed AGM missile (spam glitch)
    .tweaked co-pilot camera pivot to stop clipping into model on rotation
    .added 1 mag to AA missiles

    _gerhe_nh90
    .Imporved flight physics (speed/agility increase)
    .inverted pitch on pilot camera

    _ukrhe_m17
    .Imporved flight physics (speed/agility increase)

    _civstr
    .fixed dedicated server CTD problem

    ***********************
    ** Strategic Objects **
    ***********************

    _ukrartil_msta
    .added into mod/Smoke Barrage (commander Asset)

    _gerartil_fh70
    .added into mod/Smoke Barrage (commander Asset)

    **********
    ** Misc **
    **********

    ************************
    ** Armament**
    ************************

    _added amrram_missile
    _added iris_t_misssie

    _agm_hot3
    .added new model

    _milan_missile
    .added correct model
    .added Wire guidence version

    ************************
    ** Stationary Weapons**
    ************************

    _remote_kord
    .changed muzzleflash effect (this one shows up on all settings ingame)
    .added AI

    _mg3_coax
    .added AI

    _remote_mg3
    .added AI

    _aa_zu23
    .changed spotted message from soldier to AA

    *****************
    ** Handweapons **
    *****************

    _all Suppressed Weapons
    .removed muzzleflash

    _gerRoc_fliegerfaust2
    .fixed projectile not tracking properly
    .tweaked the tracking distance and angle

    _ukrRoc_sa7
    .fixed projectile not tracking properly
    .tweaked the tracking distance and angle

    _all RPG's
    .centered projectile to prevent people from killing themself when close to wall
    .increased velocity
    .decreased time to live on projectile

    _panzerfaust3(t) & bunkerfaust
    .centered projectile to prevent people from killing themself when close to wall
    .increased velocity
    .decreased time to live on projectile

    _usaSht_m1014
    .changed aim to red dot

    _gerGrl_ag36
    .mag count changed to 4

    _ukrGrl_gp25
    .mag count changed to 4

    _reduced velocity of c4 projectile to limit throwing distance
    _removed 1st zoom mode from German and Ukrainian binocs

    _all smokegrenades
    .added new smoke efx

    _ukrRif_vepr
    .added new red dot

    _gerrif_g36c
    .added new red dot

    _usaSht_m1014
    .changed aim to red dot

    _gerKni_km2000
    .increased velocity due to time to live on projectile

    _rusKni_expKnife
    .increased velocity due to time to live on projectile

    _G82
    .cleaned crosshair texture now 1 pixel

    _G36
    .cleaned crosshair texture now 1 pixel

    *****************
    **Kits**
    *****************

    _spwn_ger_sniper
    .added binoculars and taccom

    _spwn_ukr_sniper
    .added binoculars and taccom

    *****************
    **Statics**
    *****************

    _fixed col2 (player physics) on winhse2
    _fixed shader used on sandbags (was causing some gfx cards to render incorrectly)



    *****************
    **Sounds**
    *****************

    _changed missle sound on SA13 MTLB back
    _removed beep sound from standart radio traffic (still present in nuke messages to underline importance)
    _changed a few die-sounds
    _added deploy sound to AKS74U
    _Tiger helicopter:
    .added custom critical damage snd to Copilot (matchs Pilot now)
    .added custom launch snd to Tiger's AA missles
    .removed "eurotigerarh_Rotor_RotationRpm" (redundant entry)
    _Mi24 Hind:
    .added custom launch snd to gunners AA and ATG missles

    _PZH2000
    .added sound to projectile

    _M1974
    .added sound to projectile

    *****************
    **Menu**
    *****************

    .added smoke arty asset to com rose for commander, squad leader and squad members

    *****************
    **GameModes**
    *****************

    _Frontline
    .made it so that if a team loses their main base the ticket bleed is set to 2 per second for losing team

    *****************
    **Levels**
    *****************

    *****************
    **Misc**
    *****************

    _Commander
    .spotting only available in 3x zoom mode
    .added smoke arty asset

    _added new spotted sound and message when players spot artillery




    x concludere... xche' non vai sul sito che ci trovi pure il manuale .

    ciao :-).

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