Battlefield:Bad Company 2

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  1. #241
    Zi-PRev'To L'avatar di Mc-Turbo
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    Ahahahaa Scusa e' la vecchiaia

    Ecco un gustoso 16000 punti (credo sia il secondo della mia carriera )



    Questo Roman se lo vedrete nella lista Ban per cheater non meravigliatevi, Stava in base sua a lanciar granate a mano e prendeva gente a km di distanza che manco uno snippo ci sarebbe riuscito talmente erano lontani


  2. #242
    Nexthardware Staff L'avatar di brugola.x
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    ora mi sfugge il nome del personaggio ma l'altro giorno su un server tedesco, un i3D.net.... c'era un personaggio che finiva le partite 32-1, 35-1 addirittura 33-0
    0 morti è impossibile, manco se giochi da solo, a meno chè non ti imboschi con panini e birra e aspetti che gli altri finiscano di massascarsi. brutta razza quella, mi stanno sulle scatole quanto i cheaters
    avete giocato nelle due mappe nella nuova modalità (Arica Harbor in modalità conquista ed a Laguna Presa in corsa)? ora anche con steam è possibile farlo, non mi dispiacciono entrambe
    quando hanno aggiornato a mè è andato in crash il profilo ed ho perso tutto l'avanzamento della campagna single player (mi mancava solo l'ultima, quella sull'aereo poi era finito hard), in multiplayer è stato sufficiente reinserire i dati
    Ultima modifica di brugola.x : 09-04-2010 a 20:08

  3. #243
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    Mi vergogno a dirlo ma il single player non l' ho ancora inziato

  4. #244
    Nexthardware Staff L'avatar di brugola.x
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    ci giocavo quando i server ea erano out
    me ne mancano due nella single player Battlefield: Bad Company 2 - Stats Verse
    Ultima modifica di brugola.x : 10-04-2010 a 09:55

  5. #245
    Zi-PRev'To L'avatar di Mc-Turbo
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    Ieri sono usciti i Catalyst 10.4 hotfix ottimizzati per Battlefield Bad Company Zi'PreV'T 2

    ATICatalyst10.4Preview

    Qualcuno li ha installati? No ,siccome l' altro ieri ho scaricato 308 mb di Driver , suggeriti da Super Brugola , vorrei sapere se sono gli stessi di questi , o se sono piu' aggiornati (dalla data di rilascio sembrerebbe di si)



  6. #246
    Nexthardware Staff L'avatar di brugola.x
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    identici, se guardi atiumdag finale .0755
    pubblico le beta prima io di loro

  7. #247
    Nexthardware Staff L'avatar di brugola.x
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    se a qualcuno può essere utile, ho scovato in rete una nuova versione del no intro (Fix #3)



    BBC2_by_Xit.rar (no intro) 138KB download diretto






    inoltre ho scovato un guida sul forum EA che sembra risolvere i problemi di lag durante il gioco.. è in lingua inglese ma è comprensibile lo stesso


    Hit Detection Fix!!!

    "Are you tired of shooting people in Bad Company 2 but they don't take any damage? So was I. One poster on Gamefaqs (spank_thru101) posted a possible solution to the problem so I decided to test it out. Upon further investigation, this was also something you could edit in previous battlefield games.

    Basically, add these two lines;

    SettingsManager.floatSet GSDefaultLatencyCompensation 0.0450000
    SettingsManager.U32Set GSInterpolationTime 45

    to your gamesettings.ini and settings.ini file in the BFBC2 folder.
    In gamesettings.ini, add them between the lines;

    IntroPlayed=1
    [GstPersistence]

    In settings.ini, just add it to the end of the list. Save both files.

    BEFORE YOU TRY THIS, change the value to your general server ping. For me, when I refresh the list, most servers are 31-45 ping. So, I change the values to .045 and 45 for 45 ping.

    Say most of your servers are 73 ping, you'll want to change the values at the end of the previously stated changes to .073 and 73 respectively.

    Apparently the battlefield series tries to compensate for an average of 100ms ping by default and so the hitboxes appear to "lag behind" the actual player model you're seeing in game. This fix changes it so that the models are where the hitboxes actually are by adjusting to your average ping instead.

    The reason I had captions for serverlist ping and in-game ping value is because I tried with both options. You can see that the serverlist ping was the right one to choose for the value edit and caused the hitboxes to be entirely more accurate, while the in-game value arguably made them even worse."

    video dimostrativo
    YouTube - Bad Company 2's hitboxes and how to fix them


    non penso che sia considerato un hack del gioco.. cosa ne dite voi?
    Ultima modifica di brugola.x : 17-04-2010 a 22:32

  8. #248
    Zi-PRev'To L'avatar di Mc-Turbo
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    Prima di tutto cos'e' il No_Fix_intro?

  9. #249
    Nexthardware Staff L'avatar di brugola.x
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    Originariamente inviato da Mc-Turbo
    Prima di tutto cos'e' il No_Fix_intro?
    ti fà saltare i filmati di introduzione... logo EA/DICE, logo Dolby, praticamente avvii il gioco e sei subito alla schermata del login
    infatti se ci fai caso nello screen che ho fatto vedi appunto che puoi scegliere se "toglierli" o meno entrambi utilizzando l'apposita spunta..




    agisce su questi file..

    Ultima modifica di brugola.x : 17-04-2010 a 23:47

  10. #250
    Nexthardware Staff L'avatar di brugola.x
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    update server di EA...

    Originariamente inviato da Bazajaytee
    Our current plan is to allow Steam to test the patch tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. I'll update more on that later once the details are finalised.




    In the mean time here is the R7 client changelist.
    • MP – New Server browser
    • MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
    • MP – Crash fixes relating to ALT+TAB at different times throughout the game
    • MP – Hang fix when trying to connect to a full server multiple times
    • MP – Deletion of soldiers now possible through the account pages in game
    • MP – Removed screen flash during loading
    • MP – Added support for colour blind players
    • MP – Fixed crashes relating to faulty server banners
    • MP – Servers closing during connection no longer cause the client to hang
    • MP – Auto team swap reflects correctly in the scoreboard
    • MP – Fixed scoreboards when switching teams before spawning
    • MP – Rush scoreboards fixed
    • MP – Veteran ranks no longer display as “12”
    • MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
    • MP – Logout/Login button correctly reflects the player status
    • MP – Added minimum number of players needed to start a round (you can still start playing and take objectives but you won't get any score until 4 or more players join the server)
    • MP – Isla Inocentes welcome message on the loading screen now fits the text box area
    • MP – Reduced the brightness in Russian vehicles
    • MP – Medic gadgets now display correctly if the defib is not unlocked
    • MP – Server filter options are remembered
    • MP – Punkbuster filter now works as intended
    • MP – Scroll bar no longer overlays the Join Server button in the friends list panel
    • MP – CANCEL server refresh is implemented
    • MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
    • MP – The chat no longer displays the incorrect player name when appearing
    • MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
    • MP – FoV no longer causes the UAV station to rotate
    • MP – Fix to correctly display the unlock progression at the end of round
    • MP – Chat functionality will no longer freeze after writing a partial message at the end of round
    • MP – One account can no longer connect to the same server multiple times
    • MP – Squad Death Match is correctly named during loading
    • MP – Server browser no longer gets a bad FPS when filtering Conquest
    • MP – Server info banners correctly clear between displays
    • MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
    • MP – Correct camera collision for vehicles' heavy machine gun
    • MP – Game no longer crashes if the player sends a message in the loading screen
    • MP – Trying to join a full server no longer causes the game to hang on Please Wait message
    • MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
    • MP – Kit/gadget loadout saved between sessions
    • MP – Window on static guns is now transparent on DirectX 9 systems
    • SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
    • SP – Fixed a crash after the “Upriver” mission end cinematic
    • SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
    • SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
    • SP – Fixed hang after “Storm Cockpit” objective
    • SP – Changed melee attack raycast to be detailed
    • SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
    • SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
    • SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.

    Here is the R10 Server changelist
    • Punkbuster is required ON for ranked servers
    • Ranked servers cannot be started with a password
    • Autobalance message goes to text-chat instead of in the middle of the screen
    • Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!

    We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.
    ed oggi hanno tirato sù la R11

    Originariamente inviato da MikaelKalms
    RSPs are switching from R10 to R11 now. Since lots of people are online playing, we are not going to a massive update right away.

    Exact method varies from RSP to RSP, but it is done through rolling restarts / when servers drain out / when server admins opt to upgrade (via the RSP's control panel).


    It fixes two things:

    1) SQDM and SQRUSH levels are no longer automatically classified as Hardcore.
    The reason why they were classified as such, is that the game's autobalance is inactive in those two gamemodes. This caused the server browser's new hardcore-icon logic to always consider those servers to run in hardcore mode.

    2) Favorites handling has been restored.
    Some R10 servers made people's favorites' list show the same server in all entries. This is corrected with server R11. Once server R11 has been properly deployed, some people will have to rebuild their favorites list. I don't have any statistics on how many people are affected.

    fonte forum EA

    a no?
    Ultima modifica di brugola.x : 21-04-2010 a 21:38

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