Ciao voglio un vostro giudizio sul test fatto con 3DMARK 2000
cosa vi sembra può andare o c'è la passibilità di ottenre qualcosa in più senza però OC?
directx7 detonator 6.18 Athlon 550 Mb64
ciao e grazie
TEMPLATE
Display:
Type: Internal
Width: 800
Height: 600
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 4784 3D marks
CPU Speed: 313 CPU 3D marks
Game 1 - Helicopter - Low Detail: 96,0 FPS
Game 1 - Helicopter - Medium Detail: 70,3 FPS
Game 1 - Helicopter - High Detail: 37,1 FPS
Game 2 - Adventure - Low Detail: 113,5 FPS
Game 2 - Adventure - Medium Detail: 51,5 FPS
Game 2 - Adventure - High Detail: 30,3 FPS
Fill Rate (Single-Texturing): 305,9 MTexels/s
Fill Rate (Multi-Texturing): 584,5 MTexels/s
High Polygon Count (1 Light): 7941 KTriangles/s
High Polygon Count (4 Lights): 4593 KTriangles/s
High Polygon Count (8 Lights): 2523 KTriangles/s
8MB Texture Rendering Speed: 295,5 FPS
16MB Texture Rendering Speed: 238,0 FPS
32MB Texture Rendering Speed: 120,7 FPS
64MB Texture Rendering Speed: Not enough system memory FPS
Bump Mapping (Emboss, 3-pass): 149,1 FPS
Bump Mapping (Emboss, 2-pass): 180,9 FPS
Bump Mapping (Emboss, 1-pass): 274,0 FPS
Bump Mapping (Environment): Not supported FPS
SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.07.00.0716
Bios Version Award Modular BIOS v6.00PG
Bios Date 08/30/00
Memory:
Total Physical Memory 64MB
Free Physical Memory 22MB
PROCESSOR
CPU Information:
Processor Type AMD-K7(tm) Processor
Processor Speed 500MHz
Processor Caps Enhanced 3DNow!/MMX
...........................
INTERNAL 3D CARD
Information:
Name NVIDIA GeForce2 MX
Driver Name NVDD32.DLL
Driver Version 4.12.01.0618 (Certified)
Total Video Memory 31898KB
Total Texture Memory 82914KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
[Modificato da moster2 il 26-11-2000 alle 15:57]