Altri Catalyst

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  1. #1
    tebibyte
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    Predefinito Altri Catalyst

    Siamo alla versione 3.7 e vai
    Asus Sabertooth Z77 Intel Core i7 3770K 2x4Gb DDR3 2133 MHz (10-10-10-30)OCZ Revodrive 3 128Gb OCZ Vertex 3 128 Gb 2x150Gb Velociraptor 10.000rpm SATA2 MSI GeForce GTX580 SB X-Fi Titanium Fatal1th PCIe Enermax Infiniti 720Watt Pioneer DVR-212 CHIEFTEC LCX01BBSL case Windows 7 64 bit

  2. #2
    Moderatore L'avatar di salvatore
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    Predefinito Re: Altri Catalyst

    Originally posted by fvbarc
    Siamo alla versione 3.7 e vai
    Sara' ... ma io già da un paio di versioni precedenti non noto niente di nuovo... pero' ho la mania di aggiornare sempre.... ora provvedo subito!!!
    Software failure - Guru meditation -
    Iscritto dal 12-11-1999 o_O


  3. #3
    pebibyte L'avatar di Alessandro_72
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    Io li sto scaricando....ciao

  4. #4
    pebibyte L'avatar di Alessandro_72
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    Performance Improvements

    As with most CATALYST™ releases, the performance has increased in numerous situations. Here are some examples observed in CATALYST™ version 3.7. These include:

    Pixel Shader processing has been enhanced across all of our DX9 products. As a result, certain PS 2.0 ShaderMark tests are now running as much as 12% faster.
    Unreal Tournament 2003 performance is up considerably for DX9 products running with Anti-Aliasing enabled. This is due to improvements in the driver code for rendering character shadows. For example, the Anubis botmatch test gains as much as 23%
    --------------------------------------------------------------------------------
    Note: The UT2003 FlyBy tests do not contain any characters, and therefore will not show this effect. Real game play, however, will certainly benefit.

    --------------------------------------------------------------------------------

    The result of this optimization is also apparent in Dungeon Siege, where gains ranging from 3-10% are observed on our DX9 product line-up, when Anti-Aliasing is enabled. Other game titles may also be improved
    RADEON 7000 gains as much as 25% in Direct3D titles when running at very high resolution (1600x1200). Aquamark, Comanche 4, Dungeon Siege, Expendable, Giants and Re-Volt all gain approximately 20% at this setting. OpenGL titles are not affected
    Modest gains of approximately 5% are noticed for our DX8 class of products (RADEON™ 9200, 9000, and 8500) in OpenGL games such as Quake III Arena, Return to Castle Wolfenstein, and Serious Sam
    Issues Resolved in CATALYST™ Version 3.7
    The following section provides a summary of the issues that have been resolved in the latest release of CATALYST™ 3.7. These include:

    Resolved Game Issues
    Resolved Software Application issues
    Resolved CATALYST™ Driver Issues
    Resolved Game Issues
    This section provides information on game issues that have been resolved in the latest release of CATALYST™.

    Running MS Links 2003 with Anisotropic filtering and Anti-Aliasing enabled results in vertical and horizontal lines being displayed within the game. This issue is known to occur under Windows XP with a RADEON™ 9700 series card installed
    Switching the display resolution mode when playing Jedi Knight II or Quake 3 no longer results in display corruption being displayed on the top of the menu screen
    Unreal Tournament 2003 highlight corruption is no longer seen when the pull down menu bar is used to choose a selection
    The Windows XP system not responding when attempting to launch IL2 Sturmovik Forgotten Battles if the display resolution is set to 1024x768 32bpp is now resolved. This issue was known to occur on the RADEON™ 9700, 9600, and 9500 series of cards
    The Windows XP operating system no longer stop responding when switching the display resolution from 1280x1024 to 1600x1200 when playing Jedi Knight II
    Configuring the game NASCAR Racing to 1600x1200 32 bpp under Windows ME with a RADEON™ 9600 series card installed no longer results in the system not responding
    Selecting the pin camera in the game MS Links 2003 no longer results in the ground not being drawn correctly in the sub window. This issue was known to occur under Windows XP with the RADEON™ 9000 series card installed
    Playing a multiplayer game in the lost city map in the game Will Rock no longer results in the sky flashing black images. This issue was known to occur under Windows XP with the RADEON™ 9000 series card installed
    Slow playback of the game Remington Big Buck Trophy Hunt is now resolved. This issue was known to occur under Windows XP with a RADEON™ 9700, 9600 TX or 9500 series card installed
    Configuring the game NeverWinter Nights with Nice 4 Sample Anti-Aliasing enabled and attempting to launch the game no longer results in the system failing to respond. This issue was known to occur under Windows XP with a RADEON™ 9800 SE or 9500 series card installed
    Enabling Anti-Aliasing and attempting to take a screen shot results in a corrupt capture when running OpenGL games such as, CounterStrike, Half-Life, Quake III or Medal of Honour: Allied Assault
    The Tron 2 demo no longer runs slowly on the RADEON™ 7200 and 9000 series
    Anti-Aliasing support is now available for the game Giants Citizen Kabuto
    Resolved Software Application issues
    This section provides information on application issues that have been resolved in the latest release of CATALYST™.

    The shadow image is no longer missing in the demo named Miracle
    Setting the display resolution to 1024x768 32bpp and running D3D DolphinVS DX8.1 no longer results in display corruption under the Japanese version of Windows XP
    Starting the TV in a windowed mode on a RADEON™ 7200 All-In-Wonder series no longer results in the display going blank and the Windows XP operating system failing to respond
    Resolved CATALYST™ Driver Issues
    This section provides information on CATALSYT™ driver issues that have been resolved in the latest release of CATALYST™.

    Running Hydravision with the Transparency feature enabled and setting the display resolution to 1024x768 16bpp no longer results in display corruption being left behind when dragging an MS Paint window over a DVD image
    Tiling corruption noticed under the Windows 9X operating system when the display is set to an interlaced mode is now resolved
    Changing the compatibility settings in the ATI OpenGL tab now results in the users' setting being retained when the system reboots
    Setting the secondary desktop to panning mode and the primary desktop to normal mode, followed by enabling Overlay Theater Mode no longer results in display corruption being displayed on the secondary display
    Installing a RADEON™ 8500 series card that has two CRT connectors under Windows XP, no longer results in the display not being available on the second CRT
    Connecting two display devices to a RADEON™ 9700 series card no longer results in display corruption being seen in Overlay Theater Mode when playing an HDTV source
    Running the 3D Pipes screen saver for an extended period of time (24 hours or longer) produces an error message indicating that the virtual memory is not enough
    Resuming from suspend mode under Windows ME no longer results in the system not responding
    Setting the display to 2048x1536 followed by installing the latest version of Hydravision no longer results in display corruption when relaunching the Windows Explorer
    Setting the desktop display to 1024x768 32bpp and enabling OTM no longer results in display corruption when toggling between expansion and non-expansion mode while playing an MPG1 file
    Help is now available when entering the Adjustments page found under the Displays tab for HDTV
    Enabling clone mode followed by setting the display resolution to 1200x800 no longer results in the CRT being in pan mode
    The ATI Options page no longer displays incorrect information about the graphic card's memory size under the traditional Chinese version of Windows XP
    The Video BIOS number now reflects the current version number in the control panel
    Text no longer appears blurred when font smoothing is enabled and set to Standard. This issue was known to occur under Windows XP with a RADEON™ 8500 or 9100 series card installed
    The driver component that interfaces to the DDC/CI is now working properly
    When the AGP Fastwrite is disabled it no longer appears to be enabled in both the Private and Public SmartGart control panels
    The option buttons for Digital Video Interface are now function correctly when the system is set to extended desktop mode
    Disabling Extended Desktop with two Adapters and four Displays no longer results in corruption on one display
    Known Issues
    The following section provides a brief description of known issues associated with the latest version of CATALYST™.

    When updating to future CATALYST™ releases your current color control panel profiles will be lost. This will be fixed in an upcoming CATALYST™ release
    Running the 3D Pipes screen saver for an extended period of time (24 hours or longer), produces an error message indicating that the virtual memory is not enough
    Setting the Landscape details to Perfect in the game IL2 Sturmovik Forgotten Battles results in the system not responding during track playback
    Playing the game Tiger Woods with the game options set to 1280x1024 32bpp and graphic parameters set to high results in the game failing to respond after the scorecard is displayed. This issue will be fixed in an upcoming CATALYST™ release
    Setting the game Flight Simulator 2004 to display at 1024x768 or 1280x1024 followed by starting a new flight results in the menu being flipped just before the new flight is about to begin. This issue will be fixed in an upcoming CATALYST™ release
    The CodeCreatures benchmark score drops by approximately 10-12% on DX8-class hardware (RADEON™ 9200, 9000, and 8500). This is due to a minor performance bug introduced in CATALYST™ 3.7. The issue is already resolved and a fix will be released in CATALYST™ 3.8. No other titles are known to be affected

  5. #5
    Super Moderatore L'avatar di frakka
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    Tutta stà roba???

    E io scarico...

    Questa è la storia di 4 persone chiamate Ognuno, Qualcuno, Ciascuno e Nessuno. C'era un lavoro importante da fare e Ognuno era sicuro che Qualcuno lo avrebbe fatto. Ciascuno poteva farlo, ma Nessuno lo fece, Qualcuno si arrabbiò perché era il lavoro di Ognuno. Ognuno pensò che Ciascuno potesse farlo, ma Ognuno capì che Nessuno l'avrebbe fatto. Finì che Ognuno incolpò Qualcuno perché Nessuno fece ciò che Ciascuno avrebbe potuto fare.

  6. #6
    pebibyte L'avatar di Alessandro_72
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  7. #7
    tebibyte L'avatar di Prodigio
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    Attenzione se scaricate la versione completa 24MB circa le lingue supportate sono solo L'inglese Francese e Tedesco, se volete anche l'italiano dovete scaricare le versioni separate.


    Potete leggere l'anomalia su questo forum:

    http://discuss.futuremark.com/forum/...Number=2741911

  8. #8
    pebibyte L'avatar di Alessandro_72
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    si,comunque c'e' scritto sul sito Ati.com

  9. #9
    Super Moderatore L'avatar di frakka
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    Come??? Io proprio ora mi sono scaricato la versione che dovrebbe supportare anche l'italiano, ma l'installazione si avvia in inglese...


    Come non detto... tutto ok!

    Questa è la storia di 4 persone chiamate Ognuno, Qualcuno, Ciascuno e Nessuno. C'era un lavoro importante da fare e Ognuno era sicuro che Qualcuno lo avrebbe fatto. Ciascuno poteva farlo, ma Nessuno lo fece, Qualcuno si arrabbiò perché era il lavoro di Ognuno. Ognuno pensò che Ciascuno potesse farlo, ma Ognuno capì che Nessuno l'avrebbe fatto. Finì che Ognuno incolpò Qualcuno perché Nessuno fece ciò che Ciascuno avrebbe potuto fare.

  10. #10
    pebibyte L'avatar di Figus
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    Ma porc... adesso devo aggiornare i bench che sto facendo per la rece della 9600pro.... ma non mi passa più.... controllerò se davvero ci sono differenze... altrimenti li lascio così...

    Comunque scarico...

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